A Comic Creator’s Guide to Story Structure
- Ariann

- Jan 6
- 4 min read
Hey everyone! Today we’re talking about something that every comic creator, writer, or storyteller eventually has to figure out — your writing process.
Before you dive into drawing, storyboarding, or even worldbuilding, you need to know: How do you want to approach your story?
Are you the kind of person who loves planning every beat and twist before you draw a single panel? Or do you prefer to jump right in and let the story grow as you go?
Let's explore a few types of story structures and see which one would fit YOUR comic story the best:
Basic Story Structure

Before getting into anything more complex, it helps to understand the most basic shape almost every story follows.
At its core, most stories include five simple parts.
Introduction or exposition
This is where we meet the characters, understand the world, and see what normal looks like before everything changes.
Rising action
Conflict starts to build. Problems stack up. Tension increases. Things get harder.
Climax
The big turning point. This is where the main conflict is confronted head on.
Falling action
The aftermath. We see the consequences of the climax and how the characters respond.
Resolution
The story settles. Loose ends are tied up and a new normal is established.
Even if you never consciously think about these beats, your readers will feel it if one of them is missing. Most story structures are really just variations on this basic rhythm.
The Fichtean Curve

The Fichtean Curve is one of the most common plot structures in modern fiction. If a story feels like it is constantly escalating with very little downtime, this is probably what it is using.
Visually, you can imagine tension climbing higher and higher until it peaks near the end.
Rising action
This makes up most of the story. Crises stack on top of each other with very little relief. Each problem fuels the next one, pushing the protagonist further out of their comfort zone.
Climax
Everything converges here. Every threat, choice, and secret collides in one high stakes moment.
Falling action
The tension finally releases. We see the consequences of the climax and how the characters begin adjusting to what just happened.
This structure shows up everywhere for a reason. It naturally keeps readers hooked and momentum high. Once you recognize it, you will start seeing it in almost everything you read.
Comic examples include Saga and The Walking Dead.
The Three Act Structure

The three act structure is one of the most widely used frameworks in storytelling. It is simple, flexible, and easy to adapt for comics.
At a glance, it is just beginning, middle, and end, but each act has a specific purpose.
Act One Setup
We are introduced to the characters and their world. An inciting event disrupts normal life and forces the protagonist to make a choice that commits them to the story.
Act Two Confrontation
The longest section. Stakes rise, challenges escalate, and the story usually hits a major midpoint that changes how the protagonist understands the conflict.
Act Three Resolution
The protagonist regroups and faces the core conflict. The story resolves and we see the outcome of their choices.
This structure works especially well for comics told in arcs or episodes. Each act can stretch across multiple chapters without losing focus.
Comic examples include Watchmen and V for Vendetta.
The Hero's Journey

The Hero’s Journey focuses less on external plot and more on internal transformation. It is about how a character leaves the familiar, faces trials, and returns changed.
While it is often broken into twelve steps, you do not need to follow them rigidly for this framework to work.
The ordinary world
We see the hero’s normal life before the adventure begins.
The call to adventure
Something disrupts that normal life and invites the hero into the unknown.
Refusal and mentorship
The hero hesitates, then gains guidance, tools, or insight that helps them move forward.
Trials and ordeals
The hero faces escalating challenges that test their beliefs, values, and limits.
Transformation and return
The hero survives the final challenge and returns changed, bringing new understanding or strength with them.
This structure works beautifully for stories about identity, growth, and responsibility. Even quieter, character driven stories can borrow from it without becoming epic fantasy.
Comic examples include The Amazing Spider Man and Berserk.
Freytag's Pyramid

Freytag’s Pyramid is one of the oldest formal story structures, originally based on classical tragedies like Romeo and Juliet.
It places the climax at the center of the story and spends just as much time dealing with consequences as it does building tension.
Exposition
The world, characters, and central conflict are established.
Rising action
Tension builds steadily as the protagonist pursues their goal and obstacles increase.
Climax
The point of no return. Everything pivots here.
Falling action
The fallout begins. Consequences stack up and control starts slipping away.
Resolution or catastrophe
The story concludes, often with loss, downfall, or irreversible change.
This structure works best for tragic or darker narratives. It gives weight to consequences instead of rushing toward a clean ending.
Comic examples include Attack on Titan and certain Batman stories.
FINAL THOUGHTS! At the end of the day, story structure is not about doing things the right way. It is about finding a way that lets you actually make the work.
Some structures give you safety. Some give you momentum. Some give you room to play and figure things out as you go. None of them are better than the others on their own.
What matters is how they support you while you are drawing, writing, and showing up consistently.
You might start a project fully planned out and slowly loosen your grip as the story grows. Or you might jump in with nothing but a vibe and discover that you need more structure later to keep things from falling apart.
That back and forth is normal. It is part of developing your voice.
Try different frameworks. Pay attention to when the work feels lighter, clearer, or more exciting. That is usually a sign you are working with the structure instead of fighting it.
And remember, structure is not there to limit your creativity. It is there to support it.






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